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DEUS
EX 2: INVISIBLE WAR GAME REVIEW
What
is it about grown men and our toys? At Christmas, I got a state-of-the-art
PC game called Deus Ex: Invisible War (pronounced DAY-US EX) and
have to guiltily admit that I love it. The futuristic game has phenomenal
graphics, a convoluted story line full of twists and turns, a hefty
weapons arsenal, a dark and surreal setting, alternative music,
and even a go-go dancer – albeit a holographic one. Games
are reflections of their societies and thus Deus Ex 2 also offers
us an interesting look into our own culture.
The original,
Deus Ex, was Game Of The Year in 2002. Invisible War, just released
in December 2003, has been highly anticipated. Set in the year 2050,
it has been about 15 years since the collapse of the world’s
economy and thus much of the world’s social structure. Instead
of political governments, corporations run the world through a group
calling itself the WTO. However, there are other major players trying
to take control, most notably a group called The Order who wants
to rule from a zealous religious angle and another group called
The Templar Knights who are fanatically opposed to technology. Complicating
things further is a shadowy group called the Illuminati. Terrorism
is rampant and the underworld has carved its place via groups like
The Omar who sell banned weapons on the black market.

The storyline
is complex and compelling and playing the game feels like you’re
playing in a mystery novel or thriller. You are cast as the character
Alex D., a bio-modified person who has been trained as a mercenary
to protect the WTO’s corporate assets. At the game’s
beginning, you are in Chicago when it gets hit by a terrorist attack.
You manage to escape to Seattle before Chicago gets obliterated.
In Seattle, you begin to get acquainted with the various major groups
who all want you to do their bidding. So, here you are, trying to
make sense of everything that’s happening, trying to get more
information, trying this strategy and that strategy, attempting
to get through the game wherever it leads. Deceit and treachery
are everywhere. You have moral decisions to make…strategies
to consider. Should you shoot your way in to get to your objective?
Or, would you get more information if you walked in and discreetly
queried the room’s occupants?
Invisible
War is all about choices. It’s part first person shooter and
part role playing. You could approach the game from a shooter’s
angle but then lots of characters come out of the woodwork to blast
you back and others are downright uncooperative. You could approach
it from a non-violent approach and sneak everywhere and try to just
hack into security systems and ATM’s. The game is very long
and I still haven’t finished it. So far, I’ve traveled
to Seattle, Cairo, and Antarctica with who knows how much more to
go. And, I have no idea where it’s all taking me. Just trying
to call the shots where I see ‘em.
Your character,
Alex D., can be male or female. Like I said earlier, you are a bio-modified
person; somewhat akin to the Six Million Dollar Man. You have been
modified via nanotechnology and have some super-human characteristics.
As the game progresses, you have opportunities to buy upgrades.
Some upgrades include invisibility, robot domination, super-strength,
or stealth. You’ve got all kinds of fancy weapons like a boltcaster,
rocket launcher, shotgun, mag rail, mines, grenades, sniper rifle,
flame thrower, and more. My favorite is the spiderbomb. A spiderbomb
is thrown at an adversary’s feet and unfolds into a mechanized
spider that throws out electrical voltage at the opponent. You’ll
need all of the fancy weapons because you’ll be up against
all sorts of enemies from security guards to all types of robots
and security systems.

Technically,
the game is superb. It has excellent 3D graphics with extensive
detailing and shadow effects. Everything from carpeting to robots
looks exquisite and realistic. The background music blends well
throughout gameplay and the holographic go-go dancer’s music
is contemporary alternative. Sound effects are really cool too.
Altogether, it’s well-conceived and thorough and is reminiscent
of Star Trek’s completeness. It’s suggested audience
is 17 and over.
Deus Ex: Invisible
War requires a hefty computer running at least Windows 98 SE with
a P4 1.3 Ghz or AMD Athlon equivalent and 256 MB of RAM. You’ll
also need 2 GB of hard disk space, a 4 X CD-Rom drive, and at least
a 32 MB graphics card with Direct X 9. Those are the minimums. There
is also an Xbox version.
In conclusion,
folks, like many of today’s computer games, please don’t
allow your younger children to play Deus Ex. Sure it’s just
a game but it is chock full of adult material not suited for kids.
Subjects like terrorism, cock-fighting, go-go girls, dingy bars,
corporate greed, and religious fanaticism abound in these games.
Not to mention all the shoot-em-up stuff. Monitor your kids’
computer time and get them out of the house to spend time with them.
Don’t let the computer be a babysitter. With that said, for
adults, Deus Ex: Invisible War is a great game. Awesome graphics
and player options. Unique sci-fi theme. Lots of repeat playability.
Enjoy!
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